The game lasted 211 turns, or about 52 years in the game’s history, from 395 AD to 447 AD. The oddest thing about playing the game for 243 hours was that I played only one campaign on the easiest level. The 20 armies were stacked against my three, and they pursued me until I had no one left. But as soon as that battle was over, about 20 armies appeared. I came at the enemy from three directions and managed to hold things together. I had a massive battle in Palestine, with 5,000 of my legionnaires fighting against 6,000 Sassanid soldiers. I know the game simulates climate change, which drove the barbarians against the Roman Empire. All of a sudden, I had massive starvation, which led to rebellions and civil war. I built up some cities, and then a famine hit. During one season, I had a surplus of food. My economy also swung wildly out of control. Those funds were critical to building cities and keeping the population happy. Why was I restricted, but not my enemies?Īnd a couple of times, it forgot to collect taxes for my side. They had fewer cities than I did but huge troop numbers. I was restricted to 12 armies and six fleets, yet the Western Roman Separatists, who broke off from my empire, could accumulate as many armies as they wished. The aides shout warnings about the flow of the battle, or shout with joy when the enemy general falls in the fighting.ĭuring the game, I’ve seen lots of weird things happen that I would describe as bugs. It has riveting music that plays in every battle. You might consider this obsession with Total War: Attila, which is based on the Rome II: Total War engine, to be a bit silly. But in my mind, they’re only scratching the surface. Mobile game companies are starting to talk about the “lifetime value” of a customer. It’s about the loyalty that I will have over a lifetime of retention for Creative Assembly’s Total War games, and the social value that I create by talking about the company’s games publicly - that’s priceless. But it’s my game, and I sure do feel important when I’m saving Rome from the barbarian hordes of Attila the Hun, the Visigoths, and the Sassanids.įor someone like me, the cost of the game is about 18.5 cents per hour of entertainment. It’s not the most popular game in the world, and many gamers I know have never heard of it. I’ve been addicted to Total War: Attila, the latest military strategy game for the PC from Sega’s Creative Assembly studio. At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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